
Lavender Hollow (Demo!)
A downloadable game for Windows, macOS, and Linux
DEMO 1.0
This version has just released, so the video is temporarily outdated! Come back soon for a changelog.
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Support Lavender Hollow's development on Comradery!
Content Warnings: Lavender Hollow is a game that meditates heavily on death and grief. In this demo, there are strong themes of partner death (Tien/Logan), parent death (Logan), and memory loss. The full game will have additional sensitive content.
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arrow keys, WASD, left joystick, or d-pad to move
z, enter, mouse click, or bottom controller button (Xbox A) to interact/confirm
x or right controller button (Xbox B) to skip through dialogue
esc or top controller button (Xbox Y) to open the inventory
To read headstones, place items, or talk to ghosts, interact with them from the front. You can also talk to ghosts by talking to them from the sides or back.
In the demo, there are five total ghosts! Most characters will have different dialogue if you talk to them more than once. If you get stuck, go talk to Daisy in the basement! She usually has a few hints!
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Lavender Hollow is a quiet town in the mountains where a population of monsters have taken refuge from human society. On the edge of the forest you can find the Sunset Cemetery, where Daisy and her apprentice Ghastropod live and work.
A town as old as this has its fair share of ghosts, old and new. Your job, as a medium and cemetery caretaker, is to help them move on. Each ghost has their own story, traumas, and personal hauntings holding them back. This is a game about showing compassion for the dead as well as compassion for ourselves.
Original demo version made in a month for Devtober, the Gentle Ghost Jam, and the Cryptid Jam in October 2019. Current demo released in April 2025.
All comments, especially suggestions and bug reports, are extremely appreciated! Thanks for playing!
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Known Bugs
The inventory system won't accept input from controller joysticks (it should work fine with the D-pad).
If the player has multiple valid item combinations in their inventory, combining one item will sometimes combine multiple. I haven't been able to reproduce this bug, please let me know if you run into it!
On Mac OSX Catalina 10.15, the game does not start due to a "System.DllNotFoundException: System.Native" error. I am unsure if this error is still present in this release, please let me know if you run into it!
Updated | 2 hours ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Author | Cicada Carpenter |
Genre | Adventure |
Made with | Blender, Aseprite, Tiled, Godot, Bfxr, GIMP, Inkscape, Audacity, Krita |
Tags | 3D, Cute, Ghosts, Monsters, Narrative, Nonlinear, Non violent, Open Source, Pixel Art, Spooky |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller, Joy-Con |
Links | Patreon |
Download
Click download now to get access to the following files:
Development log
- Demo 1.0 is Out!1 day ago
- Demo 1.0 and All Pikes Peak Makes 20255 days ago
- Comradery, Team Updates, and More!Nov 19, 2023
- Rekindle Update (0.1.3)Jul 12, 2021
- Postmortem - Devtober 2020Nov 04, 2020
- Devtober 2020!Oct 02, 2020
Comments
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I really like the mountain village monster refuge setting, and the sprite art is awesome! Keep up the good work!
Game looks interesting, but my laptop said the game wasn't commonly downloaded & flagged it as possibly having a virus.
that's weird! If you don't mind, what OS are you using and how did you download it? (itch app, from the site, etc.)
no idea and this site. also, i don't talk via comments, that's why i have my stuff to talk on over on my profile on here, just saying.
The art is stunning, the gameplay is wonderfully paced and smooth. I can just tell a lot of heart went into this development. Absolutely superb job!
I think this looks really good so far! I hope you get to finish this project as I'd love to play the full version! Good luck cicada!
Hey Cicada, congrats on launching this! I get a "Could not get game data at path "." Is the .pck file missing?" error. Any idea how to fix that?
Hey, thanks for letting me know! It looks like it was actually an issue on my end - Godot changed some of its exporting settings since the last version I used. Try redownloading the game, or just download the .pck file I just added, and put it in the same directory as the game. Let me know if that works!
Thanks Cicada, redownloading fixed it!